The Legend of Kemaro Island for Supporting Students in Learning Average

Lestariningsih Lestariningsih, Ratu Ilma Indra Putri, Darmawijoyo Darmawijoyo

Abstract


This research is aimed to determine the role of Indonesian folklore context namely the Legend of Kemaro Island in supporting average learning on 6-grade students with Pendidikan Matematika RealistikIndonesia (PMRI) approach. The method used is design research that contains three stages namely preliminary design, teaching experiment, and retrospective analysis. Results from the research show that Indonesian folklore context can support students to develop their knowledge in the concept of average. Strategy and model (emergent modeling) that students discover, describe and discuss the construction or contribution shows how students can use to help their initial understanding of the concept of average.


Keywords


The Legend of Kemaro Island; PMRI; average

Full Text:

PDF

References


Bakker. (2004). Design Research in Statistics Education on Symbolizing andComputer Tools. Utrecht: Wilco, Amersfoort/ Freudenthal Institute.

Cobb and Hodge. (2002). Learning, Identity, and Statistical Data Analysis. BrianPhillips (editor). Proceedings of the Sixth International Conference onTeaching Statistics.

Franklin and Kader. (2010). Models of Teacher Preparation Designed Around theGaise Framework. Data and Context in Statistics Education: Towards anevidence-based society. Proceedings of the Eighth International Conferenceon Teaching Statistics (ICOTS8, JULY, 2010). Ljubljana, Sovenia, Voorburg,The Netherlands: International Statistical Institute.

Franklin and Mewborn. (2007). Statistics in the Elementary Grade: ExploringDistributions of Data. Teaching Children Mathematics, 15(1), 10-16.

Groth. (2006). An Exploration of Students’ Statistika Thinking. MathematicsEducation Research Journal. Volume 28. Number 1. 17-21.

Gadanidis and Hoogland. (2002). Mathematics as Story. Ontario: University ofWestern Ontario.

Gravemeijer. (1994). Developing Realistic Mathematics Education. Utrecht:Freudenthal Institute.

Gravemeijer and Cobb. (2006). Design Research from A Learning DesignPerspective. Dalam Akker, dkk. Educational Design Research. London:Routledge.

Kader and Mamer. (2007). Statistics in the Middle Graders: Understanding Center andSpread. Mathematics Teaching in the Middle School, 14(1), 38-43.

Simonson. (2006). Design-Based Research, Aplications for Distance Education. TheQuarterly Review of Distance Education, Volume 7(1): vii-viii.

Wijaya. (2008). Design Research in Mathematics Education: Indonesian TraditionalGames as Means to Support Second Graders’ Learning of LinearMesurement. Prosiding Konferensi Nasional Matematika XIV, halaman.731-738. Palembang: IndoMS

Zulkardi. (2002). Developing a Learning Environment on Realistic MathematicsEducation for Indonesian Student Teachers. Enschede: PrintPartners Ipskamp.




DOI: https://doi.org/10.22342/jme.3.2.1932.165-174

Refbacks

  • There are currently no refbacks.





Journal on Mathematics Education
Doctoral Program on Mathematics Education
Faculty of Teacher Training and Education, Universitas Sriwijaya
Kampus FKIP Bukit Besar
Jl. Srijaya Negara, Bukit Besar
Palembang - 30139
email: jme@unsri.ac.id

p-ISSN: 2087-8885 | e-ISSN: 2407-0610
Journal on Mathematics Education is licensed under a Creative Commons Attribution 4.0 International License

View My Stats